D2nt stuff

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D2nt stuff Empty D2nt stuff

Post by *Epidemic on September 9th 2009, 7:32 pm

Code:
Include("config/NTConfig.ntl");

var NTConfig_PutAura;
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
   //------------------------------------------------------------------------------
   // Boss configuration
   //------------------------------------------------------------------------------
   //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
   //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
   NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
   NTConfig_Script.push("NTThreshSocket.ntj");
   NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
   NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
   //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
   //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
   NTConfig_Script.push("NTDiablo.ntj");
   //NTConfig_Script.push("NTMephisto.ntj");
   //NTConfig_Script.push("NTTravincal.ntj");
   //NTConfig_Script.push("NTSummoner.ntj");
   //NTConfig_Script.push("NTDuriel.ntj");
   NTConfig_Script.push("NTAncientTunnels.ntj");
   NTConfig_Script.push("NTAndariel.ntj");
   NTConfig_Script.push("NTCountess.ntj");
   NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTMausoleum.ntj");

   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   me.maxgametime = 1400; // time in seconds, maximum game length (0 is infinite)
   NTConfig_StartDelay = 0;   // Delay time in milliseconds to start;
   NTConfig_AreaDelay = 500;   // Delay time in milliseconds to change area;
   NTConfig_SnagDelay = 500;   // Delay time in milliseconds to wait before starting picking items

   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   NTConfig_SkipHealLife = 90;   // If you have more than this percent of life, you won't go to a healer
   NTConfig_SkipHealMana = 70;   // If you have more than this percent of mana, you won't go to a healer
   NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
   NTConfig_UseMerc = true;   // Set to true if you use a mercenary, will revive merc at a reviver npc.
   NTConfig_ResetWeapon = false;   // Set to true to reset weapon when reviving merc

   NTConfig_LifeThresh = 60;   // Drink a normal potion if under this percent of life.
   NTConfig_LifeRejuvThresh = 40;   // Drink a rejuvenation potion if under this percent of life.
   NTConfig_ManaThresh = 30;   // Drink a normal potion if under this percent of mana.
   NTConfig_ManaRejuvThresh = 10;   // Drink a rejuvenation potion if under this percent of mana.
   NTConfig_LifeChicken = 30;   // This is your chicken life percent. If you go below this life total, exit game.
   NTConfig_ManaChicken = 0;   // This is your chicken mana percent. If you go below this mana total, exit game.

   NTConfig_MercLifeThresh = 60;   // This is the threshold to use a life potion on your merc in percent.
   NTConfig_MercRejuvThresh = 40;   // This is the threshold to use a rejuv potion on your merc in percent.
   NTConfig_MercChicken = 20;   // This is your mercs chicken life percent. If he goes below this, exit game.

   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   NTConfig_FreeSpace = 4;      // Number of free columns. If less full columns are free stashing is set.

   // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
   NTConfig_Columns[0] = [1,1,1,1,1,1,1,0,0,0];
   NTConfig_Columns[1] = [1,1,1,1,1,1,1,0,0,0];
   NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
   NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];

   NTConfig_MinGoldToStash = 100000;   // Maximum gold amount carried before going to stash

   //----------------------------------------------------------------------------------------------
   // Type of potion used in each belt column
   // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
   // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
   // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
   // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
   // To use rejuvenations only, put "rv" in all columns.
   //----------------------------------------------------------------------------------------------
   NTConfig_BeltColType[0] = "hp";
   NTConfig_BeltColType[1] = "hp";
   NTConfig_BeltColType[2] = "mp";
   NTConfig_BeltColType[3] = "rv";

   //----------------------------------------------------------------------------
   // Minimum amount of potions in each column before needing refilling
   // If there's less potions then this number in the column we go and shop.
   // Set to 4 to go shopping as soon as there's a potion missing.
   // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
   //----------------------------------------------------------------------------
   NTConfig_BeltColMin[0] = 4;
   NTConfig_BeltColMin[1] = 4;
   NTConfig_BeltColMin[2] = 0;
   NTConfig_BeltColMin[3] = 0;

   //-----------------------------------------------------------------------------------
   // SnagIt configuration
   // Here is a list of preset nip files assuming you use nip package.
   // If you want to add your own .nip files, just copy any line and enter the
   // To disable a .nip file, just add "//" at the start of the line or delete the line.
   //-----------------------------------------------------------------------------------
   NTConfig_NIPFilePath.push("uniques.nip");
   //NTConfig_NIPFilePath.push("sets.nip");
   NTConfig_NIPFilePath.push("whites.nip");
   NTConfig_NIPFilePath.push("runes.nip");
   NTConfig_NIPFilePath.push("rares.nip");
   NTConfig_NIPFilePath.push("magics.nip");
   //NTConfig_NIPFilePath.push("gems.nip");
   NTConfig_NIPFilePath.push("charmsjewels.nip");
   NTConfig_NIPFilePath.push("ringsamulets.nip");
   NTConfig_NIPFilePath.push("potions.nip");
   //NTConfig_NIPFilePath.push("moneymaker.nip");
   NTConfig_NIPFilePath.push("keys.nip");

   NTConfig_SnagRange = 60;   // Radius to check for dropped items. 40 is a good number here

   //------------------------------------------------------------------------------
   // Cubing configuration
   // Supported gems and runes recipe only
   //------------------------------------------------------------------------------
   NTConfig_Cubing = false;      // Enable cubing

   //NTConfig_CubingItem.push(["gcw",0,3]);        //Chipped Diamond    gcw
   //NTConfig_CubingItem.push(["gcv",0,3]);        //Chipped Amethyst    gcv
   //NTConfig_CubingItem.push(["gcb",0,3]);        //Chipped Saphire    gcb
   //NTConfig_CubingItem.push(["gcy",0,3]);        //Chipped Topaz        gcy
   //NTConfig_CubingItem.push(["gcr",0,3]);        //Chipped Ruby        gcr
   //NTConfig_CubingItem.push(["gcg",0,3]);        //Chipped Emerald    gcg
   //NTConfig_CubingItem.push(["skc",0,3]);        //Chipped Skull        skc

   //NTConfig_CubingItem.push(["gfw",0,3]);        //Flawed Diamond    gfw
   //NTConfig_CubingItem.push(["gfv",0,3]);        //Flawed Amethyst    gfv
   //NTConfig_CubingItem.push(["gfb",0,3]);        //Flawed Saphire    gfb
   //NTConfig_CubingItem.push(["gfy",0,3]);        //Flawed Topaz        gfy
   //NTConfig_CubingItem.push(["gfr",0,3]);        //Flawed Ruby        gfr
   //NTConfig_CubingItem.push(["gfg",0,3]);        //Flawed Emerald    gfg
   //NTConfig_CubingItem.push(["skf",0,3]);        //Flawed Skull        skf

   //NTConfig_CubingItem.push(["gsw",0,3]);        //Normal Diamond    gsw
   //NTConfig_CubingItem.push(["gsv",0,3]);        //Normal Amethyst    gsv
   //NTConfig_CubingItem.push(["gsb",0,3]);        //Normal Saphire    gsb
   //NTConfig_CubingItem.push(["gsy",0,3]);        //Normal Topaz        gsy
   //NTConfig_CubingItem.push(["gsr",0,3]);        //Normal Ruby        gsr
   //NTConfig_CubingItem.push(["gsg",0,3]);        //Normal Emerald    gsg
   //NTConfig_CubingItem.push(["sku",0,3]);        //Normal Skull        sku

   //NTConfig_CubingItem.push(["glw",0,3]);        //Flawless Diamond    glw
   //NTConfig_CubingItem.push(["gzv",0,3]);        //Flawless Amethyst    gzv
   //NTConfig_CubingItem.push(["glb",0,3]);        //Flawless Saphire    glb
   //NTConfig_CubingItem.push(["gly",0,3]);        //Flawless Topaz    gly
   //NTConfig_CubingItem.push(["glr",0,3]);        //Flawless Ruby        glr
   //NTConfig_CubingItem.push(["glg",0,3]);        //Flawless Emerald    glg
   //NTConfig_CubingItem.push(["skl",0,3]);        //Flawless Skull    skl

   //NTConfig_CubingItem.push(["r01",0,3]);        //El Rune        r01
   //NTConfig_CubingItem.push(["r02",0,3]);        //Eld Rune        r02
   //NTConfig_CubingItem.push(["r03",0,3]);        //Tir Rune        r03
   //NTConfig_CubingItem.push(["r04",0,3]);        //Nef Rune        r04
   //NTConfig_CubingItem.push(["r05",0,3]);        //Eth Rune        r05
   //NTConfig_CubingItem.push(["r06",0,3]);        //Ith Rune        r06
   //NTConfig_CubingItem.push(["r07",0,3]);        //Tal Rune        r07
   //NTConfig_CubingItem.push(["r08",0,3]);        //Ral Rune        r08
   //NTConfig_CubingItem.push(["r09",0,3]);        //Ort Rune        r09

   //NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    //Thul Rune + chipped Topaz    r10 + gcy
   //NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    //Amn Rune + chipped Amethyst    r11 + gcv
   //NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    //Sol Rune + chipped Saphire    r12 + gcb
   //NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    //Shael Rune + chipped Ruby    r13 + gcr
   //NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    //Dol Rune + chipped Emerald    r14 + gcg
   //NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    //Hel Rune + chipped Diamond    r15 + gcw

   NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    //Io Rune + flawed Topaz    r16 + gfy
   NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    //Lum Rune + flawed Amethyst    r17 + gfv
   NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    //Ko Rune + flawed Saphire    r18 + gfb
   NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    //Fal Rune + flawed Ruby    r19 + gfr
   NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    //Lem Rune + flawed Emerald      r20 + gfg
   NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    //Pul Rune + flawed Diamond      r21 + gfw

   NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    //Um Rune + Topaz                r22 + gsy
   NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    //Mal Rune + Amethyst            r23 + gsv
   //NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    //Ist Rune + Saphire            r24 + gsb
   //NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    //Gul Rune + Ruby                r25 + gsr
   //NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    //Vex Rune + Emerald            r26 + gsg
   //NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    //Ohm Rune + Diamond            r27 + gsw

   //NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    //Lo Rune + flawless Topaz      r28 + gly
   //NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    //Sur Rune + flawless Amethyst  r29 + gzv
   //NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    //Ber Rune + flawless Saphire    r30 + glb
   //NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    //Jah Rune + flawless Ruby      r31 + gll
   //NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    //Cham Rune + flawless Emerald  r32 + glg

   //------------------------------------------------------------------------------
   // Gamble configuration
   // To specify what items to gamble, adjust the array with the desired item codes
   //------------------------------------------------------------------------------
   NTConfig_Gamble = true;      // Enable gambling
   NTConfig_GambleStopGold = 300000;   // Gold amount to stop the gambling

   NTConfig_GambleItem.push("rin");   // Rings
   NTConfig_GambleItem.push("amu");   // Amulets
   //NTConfig_GambleItem.push("ci0");   // Circlets
   //NTConfig_GambleItem.push("ci1");   // Coronets
   //NTConfig_GambleItem.push("lgl");   // Leather Gloves
   //NTConfig_GambleItem.push("vgl");   // Heavy Gloves
   //NTConfig_GambleItem.push("mgl");   // Chain Gloves
   //NTConfig_GambleItem.push("tgl");   // Light Gauntlets
   //NTConfig_GambleItem.push("hgl");   // Gauntlets

   //------------------------------------------------------------------------------
   // General configuration
   //------------------------------------------------------------------------------
   NTConfig_PublicMode = false;
   NTConfig_CheckCloneDiablo = false;   // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
   NTConfig_OpenChest = true;         // Set to true to open chest
   me.quitonhostile = false;

   //------------------------------------------------------------------------------
   // Attack configuration
   //------------------------------------------------------------------------------
   NTConfig_PutAura = 113;      // What aura do you want to use on attack. Set to 0 if you won't
   NTConfig_AttackSkill[0] = 0;   // Cast your first spell once. Set to 0 if you won't
   NTConfig_AttackSkill[1] = 112;   // Cast your primary spell to boss.
   NTConfig_AttackSkill[2] = 112;   // Cast your primary spell to others.
   NTConfig_AttackSkill[4] = 0;   // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
   NTConfig_ClearPosition = true;   // Set to true if you want to clear area after killing boss.
   NTConfig_CheckSafe = true;   // Set to true to check for curses, merc and potion (go to town if needed)

   NTConfig_UseRedemptionHP = 80;   // Use Redemption if under this percent of life. Set to 100 if you won't
   NTConfig_UseRedemptionMP = 60;   // Use Redemption if under this percent of mana. Set to 100 if you won't
}

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*Epidemic
*Epidemic
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Registration date : 2008-06-08

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D2nt stuff Empty heres mine

Post by FallsFromSky on September 9th 2009, 7:33 pm

Include("config/NTConfig.ntl");

var NTConfig_PutAura;
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTSummoner.ntj");
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 1400; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = true; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";

//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 1;
NTConfig_BeltColMin[1] = 2;
NTConfig_BeltColMin[2] = 2;
NTConfig_BeltColMin[3] = 0;

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
http://NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");
http://NTConfig_NIPFilePath.push("custom.nip");

NTConfig_SnagRange = 50; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

http://NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
http://NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
http://NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
http://NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
http://NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
http://NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
http://NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

http://NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
http://NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
http://NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
http://NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
http://NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
http://NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
http://NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

http://NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
http://NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
http://NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
http://NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
http://NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
http://NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
http://NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

http://NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
http://NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
http://NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
http://NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
http://NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
http://NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
http://NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

http://NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
http://NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
http://NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
http://NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
http://NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
http://NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
http://NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
http://NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
http://NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

http://NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
http://NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
http://NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
http://NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
http://NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
http://NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
http://NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
http://NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
http://NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
http://NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

http://NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
http://NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
http://NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
http://NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
http://NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 400000; // Gold amount to stop the gambling

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
http://NTConfig_GambleItem.push("ci0"); // Circlets
http://NTConfig_GambleItem.push("ci1"); // Coronets
http://NTConfig_GambleItem.push("lgl"); // Leather Gloves
http://NTConfig_GambleItem.push("vgl"); // Heavy Gloves
http://NTConfig_GambleItem.push("mgl"); // Chain Gloves
http://NTConfig_GambleItem.push("tgl"); // Light Gauntlets
http://NTConfig_GambleItem.push("hgl"); // Gauntlets

//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true;
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = false;

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 112; // Cast your primary spell to others.
NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)

NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 100 if you won't
NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 100 if you won't
}

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D2nt stuff Empty Re: D2nt stuff

Post by FallsFromSky on September 9th 2009, 8:38 pm

Code:
Include("config/NTConfig.ntl");

var NTConfig_PutAura;
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
   //------------------------------------------------------------------------------
   // Boss configuration
   //------------------------------------------------------------------------------
   //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
   //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
   NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
   NTConfig_Script.push("NTThreshSocket.ntj");
   NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
   NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
   //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
   //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
   NTConfig_Script.push("NTDiablo.ntj");
   //NTConfig_Script.push("NTMephisto.ntj");
   //NTConfig_Script.push("NTTravincal.ntj");
   NTConfig_Script.push("NTSummoner.ntj");
   NTConfig_Script.push("NTDuriel.ntj");
   NTConfig_Script.push("NTAncientTunnels.ntj");
   NTConfig_Script.push("NTAndariel.ntj");
   NTConfig_Script.push("NTCountess.ntj");
   NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTMausoleum.ntj");

   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   me.maxgametime = 1400; // time in seconds, maximum game length (0 is infinite)
   NTConfig_StartDelay = 0;   // Delay time in milliseconds to start;
   NTConfig_AreaDelay = 500;   // Delay time in milliseconds to change area;
   NTConfig_SnagDelay = 500;   // Delay time in milliseconds to wait before starting picking items

   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   NTConfig_SkipHealLife = 90;   // If you have more than this percent of life, you won't go to a healer
   NTConfig_SkipHealMana = 70;   // If you have more than this percent of mana, you won't go to a healer
   NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
   NTConfig_UseMerc = true;   // Set to true if you use a mercenary, will revive merc at a reviver npc.
   NTConfig_ResetWeapon = false;   // Set to true to reset weapon when reviving merc

   NTConfig_LifeThresh = 60;   // Drink a normal potion if under this percent of life.
   NTConfig_LifeRejuvThresh = 40;   // Drink a rejuvenation potion if under this percent of life.
   NTConfig_ManaThresh = 30;   // Drink a normal potion if under this percent of mana.
   NTConfig_ManaRejuvThresh = 10;   // Drink a rejuvenation potion if under this percent of mana.
   NTConfig_LifeChicken = 30;   // This is your chicken life percent. If you go below this life total, exit game.
   NTConfig_ManaChicken = 0;   // This is your chicken mana percent. If you go below this mana total, exit game.

   NTConfig_MercLifeThresh = 60;   // This is the threshold to use a life potion on your merc in percent.
   NTConfig_MercRejuvThresh = 40;   // This is the threshold to use a rejuv potion on your merc in percent.
   NTConfig_MercChicken = 0;   // This is your mercs chicken life percent. If he goes below this, exit game.

   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   NTConfig_FreeSpace = 4;      // Number of free columns. If less full columns are free stashing is set.

   // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
   NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
   NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
   NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0];
   NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];

   NTConfig_MinGoldToStash = 100000;   // Maximum gold amount carried before going to stash

   //----------------------------------------------------------------------------------------------
   // Type of potion used in each belt column
   // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
   // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
   // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
   // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
   // To use rejuvenations only, put "rv" in all columns.
   //----------------------------------------------------------------------------------------------
   NTConfig_BeltColType[0] = "hp";
   NTConfig_BeltColType[1] = "hp";
   NTConfig_BeltColType[2] = "mp";
   NTConfig_BeltColType[3] = "rv";

   //----------------------------------------------------------------------------
   // Minimum amount of potions in each column before needing refilling
   // If there's less potions then this number in the column we go and shop.
   // Set to 4 to go shopping as soon as there's a potion missing.
   // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
   //----------------------------------------------------------------------------
   NTConfig_BeltColMin[0] = 1;
   NTConfig_BeltColMin[1] = 4;
   NTConfig_BeltColMin[2] = 4;
   NTConfig_BeltColMin[3] = 0;

   //-----------------------------------------------------------------------------------
   // SnagIt configuration
   // Here is a list of preset nip files assuming you use nip package.
   // If you want to add your own .nip files, just copy any line and enter the
   // To disable a .nip file, just add "//" at the start of the line or delete the line.
   //-----------------------------------------------------------------------------------
   NTConfig_NIPFilePath.push("uniques.nip");
   //NTConfig_NIPFilePath.push("sets.nip");
   NTConfig_NIPFilePath.push("whites.nip");
   NTConfig_NIPFilePath.push("runes.nip");
   NTConfig_NIPFilePath.push("rares.nip");
   NTConfig_NIPFilePath.push("magics.nip");
   //NTConfig_NIPFilePath.push("gems.nip");
   NTConfig_NIPFilePath.push("charmsjewels.nip");
   NTConfig_NIPFilePath.push("ringsamulets.nip");
   NTConfig_NIPFilePath.push("potions.nip");
   //NTConfig_NIPFilePath.push("moneymaker.nip");
   NTConfig_NIPFilePath.push("keys.nip");

   NTConfig_SnagRange = 50;   // Radius to check for dropped items. 40 is a good number here

   //------------------------------------------------------------------------------
   // Cubing configuration
   // Supported gems and runes recipe only
   //------------------------------------------------------------------------------
   NTConfig_Cubing = false;      // Enable cubing

   //NTConfig_CubingItem.push(["gcw",0,3]);        //Chipped Diamond    gcw
   //NTConfig_CubingItem.push(["gcv",0,3]);        //Chipped Amethyst    gcv
   //NTConfig_CubingItem.push(["gcb",0,3]);        //Chipped Saphire    gcb
   //NTConfig_CubingItem.push(["gcy",0,3]);        //Chipped Topaz        gcy
   //NTConfig_CubingItem.push(["gcr",0,3]);        //Chipped Ruby        gcr
   //NTConfig_CubingItem.push(["gcg",0,3]);        //Chipped Emerald    gcg
   //NTConfig_CubingItem.push(["skc",0,3]);        //Chipped Skull        skc

   //NTConfig_CubingItem.push(["gfw",0,3]);        //Flawed Diamond    gfw
   //NTConfig_CubingItem.push(["gfv",0,3]);        //Flawed Amethyst    gfv
   //NTConfig_CubingItem.push(["gfb",0,3]);        //Flawed Saphire    gfb
   //NTConfig_CubingItem.push(["gfy",0,3]);        //Flawed Topaz        gfy
   //NTConfig_CubingItem.push(["gfr",0,3]);        //Flawed Ruby        gfr
   //NTConfig_CubingItem.push(["gfg",0,3]);        //Flawed Emerald    gfg
   //NTConfig_CubingItem.push(["skf",0,3]);        //Flawed Skull        skf

   //NTConfig_CubingItem.push(["gsw",0,3]);        //Normal Diamond    gsw
   //NTConfig_CubingItem.push(["gsv",0,3]);        //Normal Amethyst    gsv
   //NTConfig_CubingItem.push(["gsb",0,3]);        //Normal Saphire    gsb
   //NTConfig_CubingItem.push(["gsy",0,3]);        //Normal Topaz        gsy
   //NTConfig_CubingItem.push(["gsr",0,3]);        //Normal Ruby        gsr
   //NTConfig_CubingItem.push(["gsg",0,3]);        //Normal Emerald    gsg
   //NTConfig_CubingItem.push(["sku",0,3]);        //Normal Skull        sku

   //NTConfig_CubingItem.push(["glw",0,3]);        //Flawless Diamond    glw
   //NTConfig_CubingItem.push(["gzv",0,3]);        //Flawless Amethyst    gzv
   //NTConfig_CubingItem.push(["glb",0,3]);        //Flawless Saphire    glb
   //NTConfig_CubingItem.push(["gly",0,3]);        //Flawless Topaz    gly
   //NTConfig_CubingItem.push(["glr",0,3]);        //Flawless Ruby        glr
   //NTConfig_CubingItem.push(["glg",0,3]);        //Flawless Emerald    glg
   //NTConfig_CubingItem.push(["skl",0,3]);        //Flawless Skull    skl

   //NTConfig_CubingItem.push(["r01",0,3]);        //El Rune        r01
   //NTConfig_CubingItem.push(["r02",0,3]);        //Eld Rune        r02
   //NTConfig_CubingItem.push(["r03",0,3]);        //Tir Rune        r03
   //NTConfig_CubingItem.push(["r04",0,3]);        //Nef Rune        r04
   //NTConfig_CubingItem.push(["r05",0,3]);        //Eth Rune        r05
   //NTConfig_CubingItem.push(["r06",0,3]);        //Ith Rune        r06
   //NTConfig_CubingItem.push(["r07",0,3]);        //Tal Rune        r07
   //NTConfig_CubingItem.push(["r08",0,3]);        //Ral Rune        r08
   //NTConfig_CubingItem.push(["r09",0,3]);        //Ort Rune        r09

   //NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    //Thul Rune + chipped Topaz    r10 + gcy
   //NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    //Amn Rune + chipped Amethyst    r11 + gcv
   //NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    //Sol Rune + chipped Saphire    r12 + gcb
   //NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    //Shael Rune + chipped Ruby    r13 + gcr
   //NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    //Dol Rune + chipped Emerald    r14 + gcg
   //NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    //Hel Rune + chipped Diamond    r15 + gcw

   NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    //Io Rune + flawed Topaz    r16 + gfy
   NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    //Lum Rune + flawed Amethyst    r17 + gfv
   NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    //Ko Rune + flawed Saphire    r18 + gfb
   NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    //Fal Rune + flawed Ruby    r19 + gfr
   NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    //Lem Rune + flawed Emerald      r20 + gfg
   NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    //Pul Rune + flawed Diamond      r21 + gfw

   NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    //Um Rune + Topaz                r22 + gsy
   NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    //Mal Rune + Amethyst            r23 + gsv
   //NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    //Ist Rune + Saphire            r24 + gsb
   //NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    //Gul Rune + Ruby                r25 + gsr
   //NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    //Vex Rune + Emerald            r26 + gsg
   //NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    //Ohm Rune + Diamond            r27 + gsw

   //NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    //Lo Rune + flawless Topaz      r28 + gly
   //NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    //Sur Rune + flawless Amethyst  r29 + gzv
   //NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    //Ber Rune + flawless Saphire    r30 + glb
   //NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    //Jah Rune + flawless Ruby      r31 + gll
   //NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    //Cham Rune + flawless Emerald  r32 + glg

   //------------------------------------------------------------------------------
   // Gamble configuration
   // To specify what items to gamble, adjust the array with the desired item codes
   //------------------------------------------------------------------------------
   NTConfig_Gamble = true;      // Enable gambling
   NTConfig_GambleStopGold = 300000;   // Gold amount to stop the gambling

   NTConfig_GambleItem.push("rin");   // Rings
   NTConfig_GambleItem.push("amu");   // Amulets
   //NTConfig_GambleItem.push("ci0");   // Circlets
   //NTConfig_GambleItem.push("ci1");   // Coronets
   //NTConfig_GambleItem.push("lgl");   // Leather Gloves
   //NTConfig_GambleItem.push("vgl");   // Heavy Gloves
   //NTConfig_GambleItem.push("mgl");   // Chain Gloves
   //NTConfig_GambleItem.push("tgl");   // Light Gauntlets
   //NTConfig_GambleItem.push("hgl");   // Gauntlets

   //------------------------------------------------------------------------------
   // General configuration
   //------------------------------------------------------------------------------
   NTConfig_PublicMode = false;
   NTConfig_CheckCloneDiablo = true;   // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
   NTConfig_OpenChest = true;         // Set to true to open chest
   me.quitonhostile = false;

   //------------------------------------------------------------------------------
   // Attack configuration
   //------------------------------------------------------------------------------
   NTConfig_PutAura = 113;      // What aura do you want to use on attack. Set to 0 if you won't
   NTConfig_AttackSkill[0] = 0;   // Cast your first spell once. Set to 0 if you won't
   NTConfig_AttackSkill[1] = 112;   // Cast your primary spell to boss.
   NTConfig_AttackSkill[2] = 112;   // Cast your primary spell to others.
   NTConfig_AttackSkill[4] = 0;   // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
   NTConfig_ClearPosition = true;   // Set to true if you want to clear area after killing boss.
   NTConfig_CheckSafe = true;   // Set to true to check for curses, merc and potion (go to town if needed)

   NTConfig_UseRedemptionHP = 80;   // Use Redemption if under this percent of life. Set to 100 if you won't
   NTConfig_UseRedemptionMP = 60;   // Use Redemption if under this percent of mana. Set to 100 if you won't
}

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Number of posts : 63
Age : 43
Registration date : 2008-06-10

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